![]() Its near hitboxes launch at angles, which allows them to combo into themselves, an up smash, a back aerial or an up aerial beginning at 0% and up to low percentages. Telekinetically backflips to swing its tail in an overhead arcing motion. (6% = nearest, 5% = near, 4% = far, 3% = farthest, 5% = farthest hitbox to opponents in front However, its low base knockback makes it unsuitable for KOing, ![]() It is Mewtwo's strongest tilt attack, has good range and can be angled, all of which make it useful for spacing beginning at 40%. The first hit can be jab canceled, which allows it to combo into itself, a throw or any other attack. ![]() Repeatedly pressing the attack button causes Mewtwo to sway its arm up and down to emit multiple pulses of dark energy before finishing with a dark energy-infused upward swipe. (7% = dark energy, 1% = loop, 2% = last).Įxtends its arm and emits a pulse of dark energy. ![]()
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